﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Loot 
{
    [SerializeField]
    private Item item;
    [SerializeField]
    private float dropChanse;

    public Item MyItem { get => item;  }
    public float MyDropChanse { get => dropChanse;  }
}
